![]() I much prefer CoD2 in looks and gameplay on my PC over what I played on the 360. As "old" as my computer is, I can say this with confidence: I'm still stuck with 3.0GHz GeForce 6-limited AGP computers on my end. all you folks with your PCI-E equipped GeForce 7's have me beat easy. ![]() I don't have the fastest or snazziest computer on the block. I can't speak for Quake-4 on the 360, but I have seen and played CoD2 on both the 360 and my PC at home (see specs in sig-line for my PC). get working, all of a sudden everyone will realize once again why consoles are the biggest game in town. The resolution isn't what limits graphics on consoles, it's shoddy developers. I think I'll steer clear of console related fanboyism here on Video in the future anyways, since so many PC users lamenting 1280X720 as a terribly low resolution hurts my ears.Ĭonsoles survived fine at 320X240 (SNES, PSX) and 640X480 (N64 with horrible blurry filtering, Dreamcast, Gamecube, PS2, most Xbox titles). on the PC where you need the absolute latest and greatest to play the game, 2GB of RAM to play without stutters, etc. By giving developers fixed hardware to work with, they come up with new and innovative ways to extract performance out of it. The point is that it's silly to sell consoles short. ![]() And the recent Resident Evil 4 port that nobody thought possible is further proof of the longevity of the PS2. Then, when MGS3, God of War and other titles came out, everyone was amazed by how much gas the PS2 had left in the tank. Then when Metal Gear Solid 2 came out everyone proclaimed that this was about as good as it was going to get. I remember when the PS2 came out everyone said that the hardware was too hard to program for, etc. Let's see what other developers do over the next few years before we pass judgement on the hardware on the Xbox360 or the PS3. Some people may revere Carmack as a god but I personally haven't seem him prove he's worth a damn in the console arena. I find it funny that because Q4 performs poorly on the Xbox360 some people assume the onboard ATI graphics hardware is crap.įor the record, many/most PC developers make for subpar console developers. With 512MB of DDR3 1400 Mhz, split between the GPU and CPU's, it is going to take awhile for develpers to figure out how to optimally allocate this memory, not to mention 3 cores which will eventually be used (or at least two), etc. It won't be until 2K7 that it gets an entire overhaul for next gen consoles. A perfect example of this halfway point is in NBA 2K6 for Xbox360, where the character models are next-gen, but the stadium/floors are recycles from the Xbox version. Have you not paid attention to anything in the history of consoles? Launch titles are always inferior in terms of graphics and optimization compared to later titles develpers are still getting a hold of how to use the console, how to optimize for it, etc.Īs a general rule, launch titles are usually not really representative of the next gen experience, more like a halfway point. You can compare them to PC all you want, but until game developers start actually using all of the functionality of these new consoles, there will be some overlap with last generation. The PS3 and Xbox360 are leagues ahead of the Xbox1 and PS2.
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