Red and green dragon hatchlings should now have the proper collision.Bracketed Torch should now use the correct fire texture.Conan Exiles Xbox One patch fixed grass materials so they look right from all angles.Black/White Ice textures have been visually improved.Fixed compression artifacting on lore tablet glow.Replace beds in the Highland camps with beds players can’t destroy.Replace barrels in the Highland camps with barrels players can’t destroy.Highland trees should now have sound when they are chopped down.Drawing your weapon and harvesting iron ore should now have the correct sounds.Half-buried Ymir statue should now have collision.Replaced Camp watchtowers with Static ones.Fixed a floating fence in dogs of the desert camp entrance.Fixed flipped Acheronian wall piece near Dogs of the desert.Gave scorpion tail attack longer anticipation and more recovery time.Conan Exiles Xbox One update added some anticipation to the crocodile basic attacks.Tweaked Shaleback ground smash attack so it can’t rotate right after it smashes the ground.Fixed the textures on the Children of Jhil monster.Slope tilting corrections and adjustments for elephant and mammoth.Various animation fixes for Frost Giant, Death Knight, Sewer abomination and other NPCs.The inside face on Black Ice reinforced Walls should no longer flicker.Labels on hotbar should now update to reflect current keybindings.Avg. triangle count before optimization: 48227.Overhauled all destructible meshes to reduce the number of polygons in each mesh:.Fixed a bug in the animation system which could trigger a server and client crash.Fixed a bug with crafting queues which could cause servers to stall and become unresponsive.Fixed a problem with recipes on shortcut bar failing to create new items.Fixed a client crash related to blueprint dependencies.Conan Exiles Xbox One patch fixed inventory latency/freeze.This should hopefully reduce the amount of assets loaded in at the same time The Abandoned Keep map has been split from the teleporters that are now placed in their own level.Added a BuildingPreloadRadius-server setting.The loading screen shouldn’t disappear and re-appear for a few seconds during loading.Auto-running with the map open should no longer crash the game. There should no longer be log spawn when equipping Black Ice Wooden Ceiling and Doorway.Removed log spam for creatures failing to spawn.If you hold sprint down, you won’t unsheathe your weapons when you land. This works after landing from climbing and sliding as well. You can continue sprinting after a jump.If you are in the air when you stop sprinting, you will autowield when you land.You can override this behavior by sheathing your weapons manually with the wield/sheathe button (Y on gamepads). Your weapons will autowield when you stop sprinting.The benefits are subtle but this change allowed us to improve the handling of sprint when combined with other states like jumping and climbing. We refactored this system to make it depend on the character state instead of the sprint gamepad input.
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